Introduction
What an interactable and an interactor are, how the core and an adapter split responsibilities, and when to reach for this family.
Getting started
Install one adapter, create a runtime, describe a button and subscribe to its events, with a desktop mouse fallback.
Behaviours
Every ready-made interaction type the core provides, its options and what it emits.
Targeting, gaze and capabilities
How the core resolves which interactable an interactor is touching, gaze gating and dwell, and how capability negotiation disables what a headset cannot do.
Events and feedback
The event stream every interaction produces, feedback as a request the app fulfils, and why the core never calls into your code.
Patterns
Common ways apps put the interaction core to work, from descriptor-driven scenes to headless behaviour tests.
Roadmap
What ships today, what is experimental, and what is deliberately out of scope.