Interface: InputCapabilities
Defined in: capabilities.ts:19
Properties
| Property | Type | Description | Defined in |
|---|---|---|---|
buttonsAxes | boolean | Gamepad-style buttons/axes beyond select/squeeze. | capabilities.ts:31 |
gaze | boolean | Head-gaze usable as a pointer (always derivable from headPose). | capabilities.ts:33 |
grabs | GrabCapability | Grab fulfilment mode. | capabilities.ts:25 |
handJoints | boolean | Per-joint hand poses (enables hand-driven behaviours, poke). | capabilities.ts:27 |
haptics | boolean | Haptic actuators are present on at least one source. | capabilities.ts:39 |
headPose | boolean | A live head pose is available. | capabilities.ts:37 |
pinch | boolean | Pinch strength 0..1 (hand tracking). | capabilities.ts:29 |
pointer2d | boolean | 2D pointer fallback (mouse/touch) projected into the scene. | capabilities.ts:35 |
pokes | boolean | Fingertip/proximity press (requires a fingertip position). | capabilities.ts:23 |
presence | boolean | The provider can show or hide the user's hand and controller visuals. | capabilities.ts:41 |
rays | boolean | Pointing rays with a select action (controller ray, hand ray). | capabilities.ts:21 |