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Interface: InputCapabilities

Defined in: capabilities.ts:19

Properties

PropertyTypeDescriptionDefined in
buttonsAxesbooleanGamepad-style buttons/axes beyond select/squeeze.capabilities.ts:31
gazebooleanHead-gaze usable as a pointer (always derivable from headPose).capabilities.ts:33
grabsGrabCapabilityGrab fulfilment mode.capabilities.ts:25
handJointsbooleanPer-joint hand poses (enables hand-driven behaviours, poke).capabilities.ts:27
hapticsbooleanHaptic actuators are present on at least one source.capabilities.ts:39
headPosebooleanA live head pose is available.capabilities.ts:37
pinchbooleanPinch strength 0..1 (hand tracking).capabilities.ts:29
pointer2dboolean2D pointer fallback (mouse/touch) projected into the scene.capabilities.ts:35
pokesbooleanFingertip/proximity press (requires a fingertip position).capabilities.ts:23
presencebooleanThe provider can show or hide the user's hand and controller visuals.capabilities.ts:41
raysbooleanPointing rays with a select action (controller ray, hand ray).capabilities.ts:21