Interface: WorldMesh
Defined in: world-sensing.ts:117
Scanned geometry: furniture, walls, whatever the room-scan produced.
vertices and indices are the HOST's buffers, handed over by reference.
They are not copied, because a room mesh is hundreds of kilobytes and
copying it every frame to satisfy a tidiness rule would be the wrong trade.
Treat them as read-only: an adapter may hand back the same buffer next frame
with new contents.
Properties
| Property | Modifier | Type | Description | Defined in |
|---|---|---|---|---|
changedAt? | readonly | number | - | world-sensing.ts:125 |
extents | readonly | readonly [number, number, number] | null | Axis-aligned size in the mesh's own space, metres, when known. | world-sensing.ts:121 |
id | readonly | string | - | world-sensing.ts:118 |
indices? | readonly | Uint32Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | - | world-sensing.ts:124 |
label | readonly | string | null | - | world-sensing.ts:122 |
pose | readonly | WorldPose | - | world-sensing.ts:119 |
vertices? | readonly | Float32Array<ArrayBufferLike> | - | world-sensing.ts:123 |