The mission of the Reality Collective is to simplify and accelerate XR development, in Unity and on the web, through a range of useful tools, components and services.
XR development is hard enough without having to worry about how each vendor or engine "does things differently". Through the Reality Toolkit, the Service Framework and the WebXR families, you build your project once, against the framework, and the framework does the heavy lifting to make it work on every supported platform. On the web that means one engine-free core per concern and one adapter per engine, so a behaviour, a window or an environment runs unchanged on three.js, Babylon.js, Meta IWSDK or Google XR Blocks.
Have a suggestion or a feature you would like? Raise an issue on the relevant project and we will prioritise it, or open a pull request yourself to get it in faster. The contribution guide explains how.
❤️ The Reality Collective