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The Service Framework has landed

· 6 min read
Simon (Darkside) Jackson
Spatial Solutions Architect/Developer, ZenithMoon Studios
Dino Fejzagić
Senior XR Engineer, CTO CodeEffect

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Building projects in Unity is hard, if done right. There are so many tools out there and lots of assets to choose from and not all of them play nicely together. This gets even more tricky if you then need to have "managers" in your project that run in your scene or if you need connections to external services and components.