Build it once.
Ship it everywhere.
Unity, WebXR, or both. The Reality Collective's toolkits carry the platform differences so your app does not have to.
Reality Toolkit
A cross-platform XR toolkit for Unity: player rig, input, interactions, locomotion and platform packages for OpenXR, Meta, Pico and visionOS.
Learn more →Unity and WebService Framework
One service model with a lifecycle, explicit dependencies and swappable implementations. Ships in C# for Unity and in TypeScript for React, three.js, Babylon.js and Meta IWSDK.
Learn more →WebReality Toolkit WebXR
Engine-free input, interactions, spatial UI and environment for WebXR. Write against the core once and run it on three.js, Babylon.js, Meta IWSDK or Google XR Blocks.
Learn more →One community, three frameworks, every headset we can reach.
Founded in 2022 by the maintainers of the Reality Toolkit. Everything is MIT licensed, the roadmaps are public, and the maintainers answer on Discord.